What Do You Mean by¬†“Improve”? Well it comes down to dopamine on one level and fullfillment if possible. If our users can experience something pleasurable first, then we have a successful product. REGARDLESS of immediate monetary profits. Some of us will try to dig deeper by adding more meaning to the pleasure. This my friends, gets our product to the fulfillment stage. For example, the final boss fight, leads to the story coming to a beautiful/meaningful moment, that puts things in perspective about the game...Continue Reading "Tampering With The Equation of Pleasure"