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Nas' Meanderings

Blog, Game Engine, Graphics Programming

Back To Blogging and C# Mono Runtime Engine Integration

March 5, 2017
[typed string0=”Alright, what a wordy title! :)” typeSpeed=”20″ startDelay=”0″ backSpeed=”40″ backDelay=”500″] I’m going to get back to daily blogging (cross my fingers here… hard!) RunawayJRider Gameplay Adds The game has...