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Nas' Meanderings

Artificial Intelligence, Computer Science, Game Engine, Gamedev, Machine Learning, Uncategorized

Multiplayer Procedural Challenges & Convolving Feature Spaces

April 4, 2017
[typed string0=”One of our flagship products is getting the multiplayer treatment!” typeSpeed=”40″ startDelay=”0″ backSpeed=”40″ backDelay=”500″] We’re definitely not close to done……. (hold your horses) Quick documentation of how we’ve made...
Blog, Game Engine, Gamedev, Products

Tampering With The Equation of Pleasure

March 27, 2017
[typed string0=”We all have a product and we\’re trying to “improve”…” typeSpeed=”40″ startDelay=”0″ backSpeed=”40″ backDelay=”500″] What Do You Mean by “Improve”? Well it comes down to dopamine on one level and...
Computer Science, Game Engine, Gamedev, Hacking, Security

Dancing With Hackers

March 15, 2017
[typed string0=”When I first got started with computers, Morocco was a land that had little legal shops for products…. hence hacking and cracking games/tv was justified ;)” typeSpeed=”40″ startDelay=”0″ backSpeed=”40″ backDelay=”500″]...
Artificial Intelligence, Blog, Computer Science, Game Engine, Gamedev

Increased Levels and Gameplay Experimentation

March 9, 2017
[typed string0=”Yikes I missed yesterday\’s blog! I blame errands, but will improve on consistency :0 ” typeSpeed=”40″ startDelay=”0″ backSpeed=”40″ backDelay=”500″] Increased Playground RunawayJRider is ever evolving and this iteration we’re...
Blog, Game Engine, Gamedev

Honey… The Tractors are Copulating… Again! -.-

March 6, 2017
[typed string0=”Second day blogging! Holy Shnitzel, this might actually become a thing…” typeSpeed=”40″ startDelay=”0″ backSpeed=”40″ backDelay=”500″] only 19 days before it becomes habit?
Blog, Game Engine, Graphics Programming

Back To Blogging and C# Mono Runtime Engine Integration

March 5, 2017
[typed string0=”Alright, what a wordy title! :)” typeSpeed=”20″ startDelay=”0″ backSpeed=”40″ backDelay=”500″] I’m going to get back to daily blogging (cross my fingers here… hard!) RunawayJRider Gameplay Adds The game has...
Computer Science, Embedded, Game Engine, Open Source, Software

Auto Typing in C(++)

June 16, 2016
Scripting languages offer the comfort of automatic type inference. The way we approached this in our own scripting language was by having meta-data alongside memory containing the data. *A few...
Computer Science, Game Engine, Graphics Programming, Legacy, Open Source, Software

Pre-Code Review Excavation of Blitz3D

June 15, 2016
How I stumbled upon Blitz3D Growing up, one of my favorite coding languages and platforms was Blitz3D. Blitz3D is part of the Blitz language family which was used in the Amiga...