The envisioned modernization of political discourse through source control technology beckons the conundrum of integrating existing laws and legislative history into this novel framework. Artificial Intelligence (AI) emerges as a formidable ally in this endeavor, offering a bridge between the analog past and the digital present. Here’s an exploration of how AI can facilitate this transition: 1. Document Digitization and Structuring: 2. Semantic Analysis: 3. Audio/Video Processing: 4. Automated Linking: 5. Public Engagement Enhancement: 6. Predictive Analysis: 7. Accessibility: The infusion of AI in the…Continue Reading “Bridging Past and Present: AI as the Harbinger of Legislative Continuity”
The digital age beholds the promise of transparent governance, a realm where every citizen is not merely a spectator, but a participant in the political amphitheater. The conceptual amalgamation of source control technology and political processes can transmute this promise into reality. Picture a scenario where the trajectory of a law resembles the development journey of a software project on platforms like GitHub or GitLab. Let’s traverse through an illustrative journey of a law, named “Education Enhancement Act”, from inception to enactment: 1. Law Inception…Continue Reading “Unveiling Legislation 2.0: When Politics Meets Source Control”
What Do You Mean by “Improve”?
Well it comes down to dopamine on one level and fullfillment if possible. If our users can experience something pleasurable first, then we have a successful product. REGARDLESS of immediate monetary profits.
Continue Reading "Tampering With The Equation of Pleasure"I’ve been doing some research recently in Machine Learning. Resurrecting my previous “VertoPellis” project and cleaning up the source data we fed the system. Upon building the voice, we fed it speeches which had echos and high ambient noises.
Continue Reading "Rebuilding the Statistical Model with Cleaner Voice"I’ve been fixing many platform bugs that are related to appstore owners (Apple, Sony, Nintendo etc.) recently…
Continue Reading "Bite Sized Post on Bitcode"I’ve spent the better part of the day trying various solutions to best implement the gyroscope control scheme in RunawayJRider…
I’ve had a few experiences with various gyroscopes throughout the years but steering….. hmmmm that’s a tricky one. At least not from the onset… actually let me rephrase… my first instinct was the eventual solution. Getting the forces applied on the device and using them to increment/decrement an angle value… but that seemed too easy.
Continue Reading "When In Gyroscope Accelerate"More Control Schemes Options
We finally enabled multiple control schemes!
Of the three most requested control schemes by our players are:
- Arrows (casual mode),
- Gamepad(hardcore mode)
- Gyroscope(casual mode)
Increased Playground
RunawayJRider is ever evolving and this iteration we’re taking it to a more expansive territory. First thing in order is to increase the play area, namely width of the lanes. The task was supposed to be manual in nature, but as a good lazy programmer, I decided to tag the elements furthest from the center as “boundary” which are dynamically distanced through a variable. This has the benefit of dynamically controlling the play area. We use a dictionary type variable on objects so we can scale as per requirements without too much over engineering.
Continue Reading "Increased Levels and Gameplay Experimentation"[typed string0=”PSA: Hey #Engineers, as much as control is good, allow for noise to be part of the equation. #philosophizing #theme ” typeSpeed=”100″ startDelay=”0″ backSpeed=”40″ backDelay=”500″]
That was going to be a tweet, but then I realized I had a tad more than 140 characters to express it 🙂
Continue Reading "Adding Noise To Consistency"only 19 days before it becomes habit?
Continue Reading "Honey… The Tractors are Copulating… Again! -.-"