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Nas' Meanderings

Computer Science, Graphics Programming, Open Source, OpenGL ES 1.1, Software

Evolving from (32 -> 64) & Bit Sorcery!

August 11, 2015
At Poez Inc. we had to upgrade our projects from 32bit to 64bit in memory address width to run on some Operating Systems and be as future proof as possible....
Computer Science, Graphics Programming, OpenGL ES 1.1

Adaptive Resolution

October 24, 2011
A new technology that didn’t cut it to the game due to delays in buffer creation and recreation which defeats its very own purpose of reducing rendering latency. Khronos Group...