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Category: OpenGL ES 1.1

August 11, 2015August 29, 2015

Evolving from (32 -> 64) & Bit Sorcery!

Categories Computer Science, Graphics Programming, Open Source, OpenGL ES 1.1, Software

At Poez Inc. we had to upgrade our projects from 32bit to 64bit in memory address width to run on some Operating Systems and be as future proof as possible. As expected this did not go as smooth….

Screen Shot 2015-08-11 at 12.01.50

Continue Reading "Evolving from (32 -> 64) & Bit Sorcery!" →
October 24, 2011February 14, 2017

Adaptive Resolution

Categories Computer Science, Graphics Programming, OpenGL ES 1.1

A new technology that didn’t cut it to the game due to delays in buffer creation and recreation which defeats its very own purpose of reducing rendering latency. Khronos Group should optimize Framebuffer creation at the very least.

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