Many software engineers are or have worked on ageing codebases. The nature of this universe and our species thrives on failure which fuels the engines of our evolution.ÂContinue Reading "Extracting Architectural Pillars and Primitives From An Ageing Codebase"
From my earliest days of graphics programming I’ve often overlooked the powers of the dot product. Often presented as a way to find the angle between two vectors, I believe the latter is an understatement as it can be used for so much more. A primitive to more complex calculations and models.Continue Reading "Powers of the Dot Product"
With the advent of machine learning and visual recognition it goes without saying that passing graphical information in memory is a more common scenario. This code snippet hopes to help the many queries that try to accomplish it in the Windows ecosystem. Especially going from Win32 to WinRT/UWP world.Continue Reading "Passing a Win32 HBITMAP to WinRT/UWP SoftwareBitmap"
We’re definitely not close to done……. (hold your horses)
Quick documentation of how we’ve made certain decisions to add this feature as quickly as possible.Continue Reading "Multiplayer Procedural Challenges & Convolving Feature Spaces"
What Do You Mean byÂ “Improve”?
Well it comes down to dopamine on one level and fullfillment if possible. If our users can experience something pleasurable first, then we have a successful product. REGARDLESS of immediate monetary profits.Continue Reading "Tampering With The Equation of Pleasure"
I’ve been doing some research recently in Machine Learning. Resurrecting my previous “VertoPellis” project and cleaning up the source data we fed the system. Upon building the voice, we fed it speeches which had echos and high ambient noises.Continue Reading "Rebuilding the Statistical Model with Cleaner Voice"
I’ve been fixing many platform bugs that are related to appstore owners (Apple, Sony, Nintendo etc.) recently…Continue Reading "Bite Sized Post on Bitcode"
I’ve spent the better part of the day trying various solutionsÂ to best implement the gyroscope control scheme in RunawayJRider…
I’ve had a few experiences with various gyroscopes throughout the years but steering….. hmmmm that’s a tricky one. At least not from the onset… actually let me rephrase… my first instinct was the eventual solution. Getting the forces applied on the device and using them to increment/decrement an angle value… but that seemed too easy.Continue Reading "When In Gyroscope Accelerate"
More Control SchemesÂ Options
We finally enabled multiple control schemes!
Of the three most requested control schemes by our players are:
- Arrows (casual mode),
- Gamepad(hardcore mode)
- Gyroscope(casual mode)