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Nas' Meanderings

Artificial Intelligence, Blog, Computer Science, Game Engine, Gamedev

Increased Levels and Gameplay Experimentation

March 9, 2017
[typed string0=”Yikes I missed yesterday\’s blog! I blame errands, but will improve on consistency :0 ” typeSpeed=”40″ startDelay=”0″ backSpeed=”40″ backDelay=”500″] Increased Playground RunawayJRider is ever evolving and this iteration we’re...