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Nas' Meanderings

Computer Science, Embedded, Game Engine, Open Source, Software

Auto Typing in C(++)

June 16, 2016
Scripting languages offer the comfort of automatic type inference. The way we approached this in our own scripting language was by having meta-data alongside memory containing the data. *A few...
Computer Science, Game Engine, Graphics Programming, Legacy, Open Source, Software

Pre-Code Review Excavation of Blitz3D

June 15, 2016
How I stumbled upon Blitz3D Growing up, one of my favorite coding languages and platforms was Blitz3D. Blitz3D is part of the Blitz language family which was used in the Amiga...
Computer Science, Graphics Programming, Open Source, OpenGL ES 1.1, Software

Evolving from (32 -> 64) & Bit Sorcery!

August 11, 2015
At Poez Inc. we had to upgrade our projects from 32bit to 64bit in memory address width to run on some Operating Systems and be as future proof as possible....