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Nas' Meanderings

Artificial Intelligence, Computer Science, Game Engine, Gamedev, Machine Learning, Uncategorized

Multiplayer Procedural Challenges & Convolving Feature Spaces

April 4, 2017
[typed string0=”One of our flagship products is getting the multiplayer treatment!” typeSpeed=”40″ startDelay=”0″ backSpeed=”40″ backDelay=”500″] We’re definitely not close to done……. (hold your horses) Quick documentation of how we’ve made...
Artificial Intelligence, Computer Science, Machine Learning

VertoPellis (“Shape Shifting”) Technology… Inception!

February 3, 2017
We’ve all seen this scene yet some crazy ones among us have wondered about possible implementations of such technology. At the time, there were no concepts of machine learning or...