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Nas' Meanderings

Graphics Programming

Powers of the Dot Product

October 2, 2018
From my earliest days of graphics programming I’ve often overlooked the powers of the dot product. Often presented as a way to find the angle between two vectors, I believe...
Artificial Intelligence, Blog, Computer Science, Game Engine, Gamedev

Increased Levels and Gameplay Experimentation

March 9, 2017
[typed string0=”Yikes I missed yesterday\’s blog! I blame errands, but will improve on consistency :0 ” typeSpeed=”40″ startDelay=”0″ backSpeed=”40″ backDelay=”500″] Increased Playground RunawayJRider is ever evolving and this iteration we’re...
Blog, Game Engine, Gamedev

Honey… The Tractors are Copulating… Again! -.-

March 6, 2017
[typed string0=”Second day blogging! Holy Shnitzel, this might actually become a thing…” typeSpeed=”40″ startDelay=”0″ backSpeed=”40″ backDelay=”500″] only 19 days before it becomes habit?
Computer Science, Graphics Programming

Current State of 3D Representation

June 28, 2012
Introduction to different ways of representing 3-Dimensional information (3D).Â