From my earliest days of graphics programming I’ve often overlooked the powers of the dot product. Often presented as a way to find the angle between two vectors, I believe the latter is an understatement as it can be used for so much more. A primitive to more complex calculations and models.
Continue Reading "Powers of the Dot Product"[typed string0=”Yikes I missed yesterday\’s blog! I blame errands, but will improve on consistency :0 ” typeSpeed=”40″ startDelay=”0″ backSpeed=”40″ backDelay=”500″]
Increased Playground
RunawayJRider is ever evolving and this iteration we’re taking it to a more expansive territory. First thing in order is to increase the play area, namely width of the lanes. The task was supposed to be manual in nature, but as a good lazy programmer, I decided to tag the elements furthest from the center as “boundary” which are dynamically distanced through a variable. This has the benefit of dynamically controlling the play area. We use a dictionary type variable on objects so we can scale as per requirements without too much over engineering.
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only 19 days before it becomes habit?
Continue Reading "Honey… The Tractors are Copulating… Again! -.-"Introduction to different ways of representing 3-Dimensional information (3D).Â
Continue Reading "Current State of 3D Representation"