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Nas' Meanderings

Blog, Game Engine, Gamedev

Honey… The Tractors are Copulating… Again! -.-

March 6, 2017
[typed string0=”Second day blogging! Holy Shnitzel, this might actually become a thing…” typeSpeed=”40″ startDelay=”0″ backSpeed=”40″ backDelay=”500″] only 19 days before it becomes habit?
Computer Science, Graphics Programming

Current State of 3D Representation

June 28, 2012
Introduction to different ways of representing 3-Dimensional information (3D). 
Computer Science, Graphics Programming, OpenGL ES 1.1

Adaptive Resolution

October 24, 2011
A new technology that didn’t cut it to the game due to delays in buffer creation and recreation which defeats its very own purpose of reducing rendering latency. Khronos Group...