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Tag: Graphics Programming

March 6, 2017May 14, 2019

Honey… The Tractors are Copulating… Again! -.-

Categories Blog, Game Engine, Gamedev
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only 19 days before it becomes habit?

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June 28, 2012August 10, 2015

Current State of 3D Representation

Categories Computer Science, Graphics Programming

Introduction to different ways of representing 3-Dimensional information (3D). 

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October 24, 2011February 14, 2017

Adaptive Resolution

Categories Computer Science, Graphics Programming, OpenGL ES 1.1

A new technology that didn’t cut it to the game due to delays in buffer creation and recreation which defeats its very own purpose of reducing rendering latency. Khronos Group should optimize Framebuffer creation at the very least.

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