What Do You Mean by “Improve”? Well it comes down to dopamine on one level and fullfillment if possible. If our users can experience something pleasurable first, then we have a successful product. REGARDLESS of immediate monetary profits. Some of us will try to dig deeper by adding more meaning to the pleasure. This my friends, gets our product to the fulfillment stage. For example, the final boss fight, leads to the story coming to a beautiful/meaningful moment, that puts things in perspective about the game...Continue Reading "Tampering With The Equation of Pleasure"
It wasn’t long after when I reached my teen years, that my mind decided to overly develop my conscience. Slowly the shadow of guilt of breaking into people’s hardwork was keeping me awake (see pre18 work). I’m sure the game development documentaries shown on such epic and still running channels such as GameOne played a huge part in building empathy with my brethren in other continents (a sample; excuse the french 😉) Respecting the Challenge Having the experience of hacking games, gives not only a mindset...Continue Reading "Dancing With Hackers"
Increased Playground RunawayJRider is ever evolving and this iteration we’re taking it to a more expansive territory. First thing in order is to increase the play area, namely width of the lanes. The task was supposed to be manual in nature, but as a good lazy programmer, I decided to tag the elements furthest from the center as “boundary” which are dynamically distanced through a variable. This has the benefit of dynamically controlling the play area. We use a dictionary type variable on objects so...Continue Reading "Increased Levels and Gameplay Experimentation"