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Nas' Meanderings

Blog, Computer Science

Bridging Past and Present: AI as the Harbinger of Legislative Continuity

October 13, 2023
The envisioned modernization of political discourse through source control technology beckons the conundrum of integrating existing laws and legislative history into this novel framework. Artificial Intelligence (AI) emerges as a...
Blog, Computer Science

Unveiling Legislation 2.0: When Politics Meets Source Control

October 13, 2023
The digital age beholds the promise of transparent governance, a realm where every citizen is not merely a spectator, but a participant in the political amphitheater. The conceptual amalgamation of...
Computer Science, Software Engineering

Extracting Architectural Pillars and Primitives From An Ageing Codebase

October 3, 2018
Many software engineers are or have worked on ageing codebases. The nature of this universe and our species thrives on failure which fuels the engines of our evolution.
Graphics Programming

Powers of the Dot Product

October 2, 2018
From my earliest days of graphics programming I’ve often overlooked the powers of the dot product. Often presented as a way to find the angle between two vectors, I believe...
Computer Science, Microsoft, Software, Uncategorized, Windows

Passing a Win32 HBITMAP to WinRT/UWP SoftwareBitmap

July 21, 2017
With the advent of machine learning and visual recognition it goes without saying that passing graphical information in memory is a more common scenario. This code snippet hopes to help...
Artificial Intelligence, Computer Science, Game Engine, Gamedev, Machine Learning, Uncategorized

Multiplayer Procedural Challenges & Convolving Feature Spaces

April 4, 2017
[typed string0=”One of our flagship products is getting the multiplayer treatment!” typeSpeed=”40″ startDelay=”0″ backSpeed=”40″ backDelay=”500″] We’re definitely not close to done……. (hold your horses) Quick documentation of how we’ve made...
Blog, Game Engine, Gamedev, Products

Tampering With The Equation of Pleasure

March 27, 2017
[typed string0=”We all have a product and we\’re trying to “improve”…” typeSpeed=”40″ startDelay=”0″ backSpeed=”40″ backDelay=”500″] What Do You Mean by “Improve”? Well it comes down to dopamine on one level and...
Artificial Intelligence, Blog, Computer Science, Machine Learning

Rebuilding the Statistical Model with Cleaner Voice

March 24, 2017
I’ve been doing some research recently in Machine Learning. Resurrecting my previous “VertoPellis” project and cleaning up the source data we fed the system. Upon building the voice, we fed...
Blog, Computer Science

Bite Sized Post on Bitcode

March 19, 2017
I’ve been fixing many platform bugs that are related to appstore owners (Apple, Sony, Nintendo etc.) recently…
Computer Science, Game Engine, Gamedev, Hacking, Security

Dancing With Hackers

March 15, 2017
[typed string0=”When I first got started with computers, Morocco was a land that had little legal shops for products…. hence hacking and cracking games/tv was justified ;)” typeSpeed=”40″ startDelay=”0″ backSpeed=”40″ backDelay=”500″]...

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