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Nas' Meanderings

Computer Science, Microsoft, Software, Uncategorized, Windows

Passing a Win32 HBITMAP to WinRT/UWP SoftwareBitmap

July 21, 2017
With the advent of machine learning and visual recognition it goes without saying that passing graphical information in memory is a more common scenario. This code snippet hopes to help...
Computer Science, Project Management, Software

On Agile and Technology Evolving Software Development Processes

November 28, 2016
  The Agile Method is a tool and nothing more or less. It is not an opinion, but just a tool. To understand this tool, one must first establish the...
Computer Science, Embedded, Game Engine, Open Source, Software

Auto Typing in C(++)

June 16, 2016
Scripting languages offer the comfort of automatic type inference. The way we approached this in our own scripting language was by having meta-data alongside memory containing the data. *A few...
Computer Science, Game Engine, Graphics Programming, Legacy, Open Source, Software

Pre-Code Review Excavation of Blitz3D

June 15, 2016
How I stumbled upon Blitz3D Growing up, one of my favorite coding languages and platforms was Blitz3D. Blitz3D is part of the Blitz language family which was used in the Amiga...
Computer Science, Graphics Programming, Open Source, OpenGL ES 1.1, Software

Evolving from (32 -> 64) & Bit Sorcery!

August 11, 2015
At Poez Inc. we had to upgrade our projects from 32bit to 64bit in memory address width to run on some Operating Systems and be as future proof as possible....