Many software engineers are or have worked on ageing codebases. The nature of this universe and our species thrives on failure which fuels the engines of our evolution.ÂContinue Reading "Extracting Architectural Pillars and Primitives From An Ageing Codebase"
With the advent of machine learning and visual recognition it goes without saying that passing graphical information in memory is a more common scenario. This code snippet hopes to help the many queries that try to accomplish it in the Windows ecosystem. Especially going from Win32 to WinRT/UWP world.Continue Reading "Passing a Win32 HBITMAP to WinRT/UWP SoftwareBitmap"
only 19 days before it becomes habit?Continue Reading "Honey… The Tractors are Copulating… Again! -.-"
Scripting languages offer the comfort of automatic type inference. The way we approached this in our own scripting language
was by having meta-data alongside memory containing the data.
*A few commenters recommended unions. Although interesting, we prefered to extend the enum variables and keep the pointer variable flexible, instead of extending the struct with new types.
Languages that auto-magically infer the type from what you populate
your data. This meta-data is used to allow the correct operations to happen
on said objects.
How I stumbled upon Blitz3D
Growing up, one of my favorite coding languages and platforms was Blitz3D.
Blitz3D is part of the Blitz language family which was used in the Amiga platform. Open-sourcing of the latter, enabled grassroots efforts to emerge, and from this wave, a New Zealand company called Blitz Research Ltd, launched Blitz3D.
During that time I was exhausting VisualBasic and getting bored of reverse engineering videos games on the Dreamcast/Playstation/PSP.
When I started getting into game development, Blitz3D presented a platform and a rich bustling community that allowed me to learn quickly while exchanging expertise and ideas.
I met many mentors and friends that I still keep in touch with today!
So I was plenty surprised when Blitz3D went open source a few months back!Continue Reading "Pre-Code Review Excavation of Blitz3D"