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Nas' Meanderings

Uncategorized

Random thought on AI….

April 30, 2025
Edit 04/30/2025: Asked a LLM to turn it into a deeper poem(Thanks Greg) If humankind were honest, pure of heart,LLMs would not seem nearly as smart. – (Nas + AI)...
Uncategorized

The Tower of Babel is Getting Taller

March 31, 2025
As AI advances, we are extending the Tower of Babel—layer upon layer of knowledge, computation, and decision-making. But is this ascent driven by collective selflessness, a pursuit to elevate humanity?...
Uncategorized

AI Education for children and adults alike

May 21, 2024
AI Education and Teaching at the hands of educators and parents is HUGE! Long gone are the days when hiring private tutors was a cost prohibitive privilege.
Blog, Computer Science

Bridging Past and Present: AI as the Harbinger of Legislative Continuity

October 13, 2023
The envisioned modernization of political discourse through source control technology beckons the conundrum of integrating existing laws and legislative history into this novel framework. Artificial Intelligence (AI) emerges as a...
Blog, Computer Science

Unveiling Legislation 2.0: When Politics Meets Source Control

October 13, 2023
The digital age beholds the promise of transparent governance, a realm where every citizen is not merely a spectator, but a participant in the political amphitheater. The conceptual amalgamation of...
Computer Science, Software Engineering

Extracting Architectural Pillars and Primitives From An Ageing Codebase

October 3, 2018
Many software engineers are or have worked on ageing codebases. The nature of this universe and our species thrives on failure which fuels the engines of our evolution.
Graphics Programming

Powers of the Dot Product

October 2, 2018
From my earliest days of graphics programming I’ve often overlooked the powers of the dot product. Often presented as a way to find the angle between two vectors, I believe...
Computer Science, Microsoft, Software, Uncategorized, Windows

Passing a Win32 HBITMAP to WinRT/UWP SoftwareBitmap

July 21, 2017
With the advent of machine learning and visual recognition it goes without saying that passing graphical information in memory is a more common scenario. This code snippet hopes to help...
Artificial Intelligence, Computer Science, Game Engine, Gamedev, Machine Learning, Uncategorized

Multiplayer Procedural Challenges & Convolving Feature Spaces

April 4, 2017
[typed string0=”One of our flagship products is getting the multiplayer treatment!” typeSpeed=”40″ startDelay=”0″ backSpeed=”40″ backDelay=”500″] We’re definitely not close to done……. (hold your horses) Quick documentation of how we’ve made...
Blog, Game Engine, Gamedev, Products

Tampering With The Equation of Pleasure

March 27, 2017
[typed string0=”We all have a product and we\’re trying to “improve”…” typeSpeed=”40″ startDelay=”0″ backSpeed=”40″ backDelay=”500″] What Do You Mean by “Improve”? Well it comes down to dopamine on one level and...

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