I’ve been doing a study on the process of 3d continuous worlds being rasterized to a discrete 2d surface, this is basically what graphic cards do at the hardware level....
Multi-Threading is a big topic that is often shunned for its rumored “difficulty”. In many ways it is a new process of thinking if you’re used to the traditional style...
Quick update with the Embedded side project i’m doing. It’s interesting to build a OS kernel from scratch. Nothing too fancy, but it’s quite an epiphany to realize that under...
A new technology that didn’t cut it to the game due to delays in buffer creation and recreation which defeats its very own purpose of reducing rendering latency. Khronos Group...
Having taken part in various groups in a range of disciplines: Rock Band, Software, Business Projects, Sports teams etc. the main pattern or ingredient that has predominantly decided the successful-ness...