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I’m going to get back to daily blogging (cross my fingers here… hard!)

RunawayJRider Gameplay Adds

The game has taken a huge improvement boost after hiring some art consultants and other “product polishers” 🙂

That being said, there’s much more work to be done in terms of improving gameplay! More game mechanics and making sure they’re balanced in order to keep the dopamine flow at an optimum level 😉

Continue Reading "Back To Blogging and C# Mono Runtime Engine Integration"

How I stumbled upon Blitz3D

Growing up, one of my favorite coding languages and platforms was Blitz3D.

Blitz3D is part of the Blitz language family which was used in the Amiga platform. Open-sourcing of the latter, enabled grassroots efforts to emerge, and from this wave, a New Zealand company called Blitz Research Ltd,  launched Blitz3D.

During that time I was exhausting VisualBasic and getting bored of reverse engineering videos games on the Dreamcast/Playstation/PSP.

When I started getting into game development, Blitz3D presented a platform and a rich bustling community that allowed me to learn quickly while exchanging expertise and ideas.

I met many mentors and friends that I still keep in touch with today!

So I was plenty surprised when Blitz3D went open source a few months back!

Continue Reading "Pre-Code Review Excavation of Blitz3D"