From my earliest days of graphics programming I’ve often overlooked the powers of the dot product. Often presented as a way to find the angle between two vectors, I believe...
[typed string0=”Alright, what a wordy title! :)” typeSpeed=”20″ startDelay=”0″ backSpeed=”40″ backDelay=”500″] I’m going to get back to daily blogging (cross my fingers here… hard!) RunawayJRider Gameplay Adds The game has...
How I stumbled upon Blitz3D Growing up, one of my favorite coding languages and platforms was Blitz3D. Blitz3D is part of the Blitz language family which was used in the Amiga...
At Poez Inc. we had to upgrade our projects from 32bit to 64bit in memory address width to run on some Operating Systems and be as future proof as possible....
I’ve been doing a study on the process of 3d continuous worlds being rasterized to a discrete 2d surface, this is basically what graphic cards do at the hardware level....
A new technology that didn’t cut it to the game due to delays in buffer creation and recreation which defeats its very own purpose of reducing rendering latency. Khronos Group...